Then you go a level past that into a game like Genshin Impact with just giant content drops at a rapid fire pace that become almost unsustainably huge if you’re trying to balance other games along with it. There are seasonal activities, dungeons, raids, weapon grinds, PvP, a million things to keep you eternally engaged. A story is spread out over eight weeks and probably takes an hour a week to get through. So you don’t even have to invest money, per se, much less all that much time.ĭestiny seasons are a lot longer. But the actual seasonal mechanic and challenges are all free. Diablo 4 has a $10 season pass for cosmetics (we won’t talk about the cash shop), the same as any other one in similar games. Things have sort of flipped (becoming a parent certainly contributed, for me personally). And while that is true to a certain extent, it is almost refreshing to see a live game demanding far less of my time. Games, especially live games, need to keep delivering content. And I’ve pretty much done that.įor a long time, the refrain in gaming was that there wasn’t enough content. There are some ultimate endgame challenges that would take a truly long time, but I don’t really care about getting to level 100 or beating Uber Lilith for I think, a title? Again, my goal was really just to clear the battle pass and get a fun late-ish game Necro build.
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